gl_uniform Struct Reference
List of all members.
Shader program uniform variable. The glGetUniformLocation() and glUniform() commands will use this information. Note that a uniform such as "binormal" might be used in both the vertex shader and the fragment shader. When glUniform() is called to set the uniform's value, it must be updated in both the vertex and fragment shaders. The uniform may be in different locations in the two shaders so we keep track of that here.
Definition at line 48 of file prog_uniform.h.
|const char * ||Name|
The documentation for this struct was generated from the following file: