crDispatchLayer Struct Reference
List of all members.
This structure offers a set of layers for controlling the dispatch table. The top layer is always the active layer, and controls the dispatch table. Utilities may push new layers onto the stack, or pop layers off, to control how dispatches are made. A utility may keep track of the layer it created, and change it as needed, if dynamic control of dispatch tables is needed.
Definition at line 22 of file cr_dispatch.h.
void * ||callbackParm|
void(* ||changedCallback )(SPUDispatchTable *changedTable, void *callbackParm)|
SPUDispatchTable * ||dispatchTable|
struct crDispatchLayer * ||next|
struct crDispatchLayer * ||prev|
The documentation for this struct was generated from the following file: